- #Pes 2017 online career mode Ps4
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But the journey I've been on - one of learning the game and improving as a player, rather than simply plodding through matches in order to raise funds to buy better players, has been a memorable one.Īs you can imagine, this challenge is flipped on its head when playing against top-tier CPU teams. From tika-taka to the gegenpress, I've yet to find the philosophy that best suits my limited team.
And so I started experimenting with the game's new "Advanced Instructions". With my inferior players, effective use of tactics became my most effective weapon.
#Pes 2017 online career mode ps2
The Barca-infused presentation reminded me of a Liverpool PS2 game I had. Batterings soon became clean sheets - a foundation to build upon. I started timing my leaps better, and standing off when wide men received the ball. The first few matches I simply couldn't cope - my fictitious centre backs were outmuscled or outrun at every turn, and I had little luck penetrating a massed defence. It's a physical league, and most of the teams sit deep and send long diagonal balls to wingers or hoofs (hooves?) up to target men. My Ligue 2 Master League has been a particular delight. You quickly learn to only take risky passes with better players - and the game is better for this more considered approach. A slide-rule through ball by Andres Iniesta, say, will seem to slow slightly at just the right time in a way one by Lucas Leiva just doesn't. Passing is another key element that feels noticeably different, with players' attributes now playing a much bigger part in how you transition the ball up the pitch. While I've had a couple of instances where a centre-back has dithered and caught out of position, such errors are forgivable when they feel only as common as human ones. Defending, too, works better, with improved control of slide tackles (and better refereeing to accompany them) and fewer moments where a team-mate's poor AI leaves you exposed. Kinks in goalkeeping AI and animations have been completely ironed out, with better positions being taken up between the sticks and far fewer shots flying, seemingly unopposed, into the bottom corner (by far PES 2016's most common kind of goal). The ball physics, too, seems to have been slightly tweaked, with crosses now more likely to hang in the air, just waiting to be attacked with a bullet header, and snap volleys arrowing at goal at a tremendous pace. Player movement is a little slower and heavier-feeling, granting greater control and making you think more about body positions as you move across the pitch. It's the cumulative effect of a raft of small improvements, rather than any one new feature, that have contributed to finding this golden mean.
#Pes 2017 online career mode license
For next year's game, Konami hopes to bag the official license for Jamie Vardy's lookalike. At last, we might have a rejoinder to those who claim football games peaked in 2006. There's a sheer pleasure in tackling the game and its challenges that's simply been lacking from this generation of releases. That "one extra match" feeling comes about not because you want coins, or because you want to improve your ranking. This balance - between attack and defence, between speed and precision, between arcade and sim - makes playing matches a joy. Receiving the ball and turning in one movement, or spotting an overlapping fullback and releasing the perfect through ball, everything just feels, well, right.
#Pes 2017 online career mode Pc
The PC build is not reviewed here, and is a very different story.)
#Pes 2017 online career mode Ps4
(This is as long as you're playing on PS4 and Xbox One. For the first time in years, here's a football game that feels like a direct improvement on its predecessor in almost every way. It's partly this paranoia which explains why PES 2017 feels like such a breath of fresh air.
#Pes 2017 online career mode series
If key parts of the game work less well in 2016 than they did in 2010, what faith can we have that the series is really getting any better? While the game was universally well-received, its flaws - such as lenient referees and dodgy 'keepers - hadn't been apparent in its predecessors. (I have a theory about the most talented developers not being interested in sports - but we'll save that for another time.) In what other iterative releases are the core mechanics in such a state of constant flux? One year it's too easy to score, another too hard. One year the game might feel too slow, the next too fast. What is it about football games? While fans of other genres can expect not just consistent output but steady improvement from their favourite series, those of us to whom pressing X means pass rather than jump have long known it's best to approach our major releases with trepidation.